agenda/node_modules/@humanwhocodes/retry/dist/retrier.js
Edward Betts ea4980a5d7 Fix European trip return heuristic for weekend location tracking
Adjust European short trip heuristic from >3 days to >1 day to correctly
detect when user has returned home from European trips. This fixes the
April 29-30, 2023 case where the location incorrectly showed "Sankt Georg, Hamburg"
instead of "Bristol" when the user was free (no events scheduled) after
the foss-north trip ended on April 27.

The previous logic required more than 3 days to pass before assuming
return home from European countries, but for short European trips by
rail/ferry, users typically return within 1-2 days.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-16 06:38:37 +02:00

266 lines
7.4 KiB
JavaScript

/**
* @fileoverview A utility for retrying failed async method calls.
*/
/* global setTimeout, clearTimeout */
//-----------------------------------------------------------------------------
// Constants
//-----------------------------------------------------------------------------
const MAX_TASK_TIMEOUT = 60000;
const MAX_TASK_DELAY = 100;
//-----------------------------------------------------------------------------
// Helpers
//-----------------------------------------------------------------------------
/*
* The following logic has been extracted from graceful-fs.
*
* The ISC License
*
* Copyright (c) 2011-2023 Isaac Z. Schlueter, Ben Noordhuis, and Contributors
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
* IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/**
* Checks if it is time to retry a task based on the timestamp and last attempt time.
* @param {RetryTask} task The task to check.
* @param {number} maxDelay The maximum delay for the queue.
* @returns {boolean} true if it is time to retry, false otherwise.
*/
function isTimeToRetry(task, maxDelay) {
const timeSinceLastAttempt = Date.now() - task.lastAttempt;
const timeSinceStart = Math.max(task.lastAttempt - task.timestamp, 1);
const desiredDelay = Math.min(timeSinceStart * 1.2, maxDelay);
return timeSinceLastAttempt >= desiredDelay;
}
/**
* Checks if it is time to bail out based on the given timestamp.
* @param {RetryTask} task The task to check.
* @param {number} timeout The timeout for the queue.
* @returns {boolean} true if it is time to bail, false otherwise.
*/
function isTimeToBail(task, timeout) {
return Date.now() - task.timestamp > timeout;
}
/**
* A class to represent a task in the retry queue.
*/
class RetryTask {
/**
* The function to call.
* @type {Function}
*/
fn;
/**
* The error that was thrown.
* @type {Error}
*/
error;
/**
* The timestamp of the task.
* @type {number}
*/
timestamp = Date.now();
/**
* The timestamp of the last attempt.
* @type {number}
*/
lastAttempt = this.timestamp;
/**
* The resolve function for the promise.
* @type {Function}
*/
resolve;
/**
* The reject function for the promise.
* @type {Function}
*/
reject;
/**
* Creates a new instance.
* @param {Function} fn The function to call.
* @param {Error} error The error that was thrown.
* @param {Function} resolve The resolve function for the promise.
* @param {Function} reject The reject function for the promise.
*/
constructor(fn, error, resolve, reject) {
this.fn = fn;
this.error = error;
this.timestamp = Date.now();
this.lastAttempt = Date.now();
this.resolve = resolve;
this.reject = reject;
}
}
//-----------------------------------------------------------------------------
// Exports
//-----------------------------------------------------------------------------
/**
* A class that manages a queue of retry jobs.
*/
class Retrier {
/**
* Represents the queue for processing tasks.
* @type {Array<RetryTask>}
*/
#queue = [];
/**
* The timeout for the queue.
* @type {number}
*/
#timeout;
/**
* The maximum delay for the queue.
* @type {number}
*/
#maxDelay;
/**
* The setTimeout() timer ID.
* @type {NodeJS.Timeout|undefined}
*/
#timerId;
/**
* The function to call.
* @type {Function}
*/
#check;
/**
* Creates a new instance.
* @param {Function} check The function to call.
* @param {object} [options] The options for the instance.
* @param {number} [options.timeout] The timeout for the queue.
* @param {number} [options.maxDelay] The maximum delay for the queue.
*/
constructor(check, { timeout = MAX_TASK_TIMEOUT, maxDelay = MAX_TASK_DELAY } = {}) {
if (typeof check !== "function") {
throw new Error("Missing function to check errors");
}
this.#check = check;
this.#timeout = timeout;
this.#maxDelay = maxDelay;
}
/**
* Adds a new retry job to the queue.
* @param {Function} fn The function to call.
* @returns {Promise<any>} A promise that resolves when the queue is
* processed.
*/
retry(fn) {
let result;
try {
result = fn();
} catch (/** @type {any} */ error) {
return Promise.reject(new Error(`Synchronous error: ${error.message}`, { cause: error }));
}
// if the result is not a promise then reject an error
if (!result || typeof result.then !== "function") {
return Promise.reject(new Error("Result is not a promise."));
}
// call the original function and catch any ENFILE or EMFILE errors
// @ts-ignore because we know it's any
return Promise.resolve(result).catch(error => {
if (!this.#check(error)) {
throw error;
}
return new Promise((resolve, reject) => {
this.#queue.push(new RetryTask(fn, error, resolve, reject));
this.#processQueue();
});
});
}
/**
* Processes the queue.
* @returns {void}
*/
#processQueue() {
// clear any timer because we're going to check right now
clearTimeout(this.#timerId);
this.#timerId = undefined;
// if there's nothing in the queue, we're done
const task = this.#queue.shift();
if (!task) {
return;
}
// if it's time to bail, then bail
if (isTimeToBail(task, this.#timeout)) {
task.reject(task.error);
this.#processQueue();
return;
}
// if it's not time to retry, then wait and try again
if (!isTimeToRetry(task, this.#maxDelay)) {
this.#queue.unshift(task);
this.#timerId = setTimeout(() => this.#processQueue(), 0);
return;
}
// otherwise, try again
task.lastAttempt = Date.now();
// Promise.resolve needed in case it's a thenable but not a Promise
Promise.resolve(task.fn())
// @ts-ignore because we know it's any
.then(result => task.resolve(result))
// @ts-ignore because we know it's any
.catch(error => {
if (!this.#check(error)) {
task.reject(error);
return;
}
// update the task timestamp and push to back of queue to try again
task.lastAttempt = Date.now();
this.#queue.push(task);
})
.finally(() => this.#processQueue());
}
}
export { Retrier };